Thursday 6 September 2012

New zones, Dr. Bones

Its devlog time again, quite a lot to show this time around!
I've been trying to get a solid base in place for all of the zones in the game now, and just managed to finish that off this morning. There are 5 in total, and each one has it's own set of traps, enemies and treasures, although there are still a lot of those missing.

Here are some in-game shots of the zones that you won't have seen before, along with some new traps and things too!

This is a screen showing the egypt zone. It's meant to be very hot, with lots of fire. I think it is getting there now, the cat-sphinx seems to have gone down pretty well with everyone who has seen it so far. The parallax isn't so strong on this one as the far background isn't very prominent, so I'll take a look at this. Other than that it just needs more content like all of the zones do. Notice there is a treasure on Dr. Bones' back, that is how you carry things back to the balloon. You can only carry one thing at once, and you can't drop a cursed treasure until the curse wears off, so be careful!

A secret burial ground underneath Stonehenge! Still a bit barren at the minute, but watch out for Merlins magic on this one. Because there is no far background in the burial ground, the depth comes from objects closer to the foreground, in this case the chains. It is quite effective, but a bit to repetitive at the minute. Lots of work left on this zone, as other than spikes there are no obstacles!

Uxmal, Mexico. This zone takes place at sunset, so it is backlit. This gives the level a different feel to the others, and you have to keep an eye out for things hiding in the dark parts. Note the crystal skull at the top of the level, a famous Mayan artifact. Will you be able to collect one?

That's it for today, I'd love to know what you think of the locations, and what awesome traps you would like to see in each zone. If there are some great ideas I might even build them into the game, so feedback is always welcome!